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Manuel Amesberger
WebARforCIFT
Commits
1a5d0766
Commit
1a5d0766
authored
5 years ago
by
Manuel Amesberger
Browse files
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split processing function in data parsing and arrrow
creation/updating
parent
bd5dfc2f
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1 changed file
www/WebDevPlayground/three.js/examples/ARforCIFT.js
+78
-69
78 additions, 69 deletions
www/WebDevPlayground/three.js/examples/ARforCIFT.js
with
78 additions
and
69 deletions
www/WebDevPlayground/three.js/examples/ARforCIFT.js
+
78
−
69
View file @
1a5d0766
...
...
@@ -4,13 +4,16 @@
var
vectFieldDat
=
"
http://localhost:8081/arrows
"
//URL of the vectorfile in json-format
// =====Offset parameters=====
// =====
Default
Offset parameters=====
var
offsetXmin
=
-
1.0
;
var
offsetXmax
=
1.0
;
var
offsetYmin
=
-
1.0
;
var
offsetYmax
=
1.0
;
var
offsetZmin
=
-
1.0
;
var
offsetZmax
=
1.0
;
// ==========Update Rate =============
var
updateFrequency
=
1000
;
// =====Arrow depiction parameters=====
var
arrowMaxLength
=
2.0
;
...
...
@@ -36,7 +39,7 @@
this
.
arrowMinLength
=
0.5
;
};
var
vecDataTransferHelper
;
var
oldVecArrayLength
=
0
;
var
vectorlist
=
[];
...
...
@@ -204,7 +207,7 @@
// as we do changeMatrixMode: 'cameraTransformMatrix', start with invisible scene
scene
.
visible
=
false
// ===================== Read Vector JSON File
and Process Data
====================================
// ===================== Read Vector JSON File====================================
var
readJSON
=
function
()
{
var
rawFile
=
new
XMLHttpRequest
();
...
...
@@ -218,71 +221,7 @@
if
(
rawFile
.
status
===
200
)
{
console
.
log
(
"
RAW-File ready
"
)
var
vecDat
=
rawFile
.
responseText
;
var
vecArr
=
JSON
.
parse
(
vecDat
);
for
(
var
i
=
0
;
i
<
vecArr
.
arrows
.
length
;
i
++
)
{
// Vector Direction
var
XDir
=
vecArr
.
arrows
[
i
].
direction
.
x
;
var
YDir
=
vecArr
.
arrows
[
i
].
direction
.
y
;
var
ZDir
=
vecArr
.
arrows
[
i
].
direction
.
z
;
var
dir2
=
new
THREE
.
Vector3
(
XDir
,
YDir
,
ZDir
);
var
vecLength
=
dir2
.
length
();
var
colorArray
=
colorgradient
(
vecLength
);
// Normalize Vector Direction
dir2
.
normalize
();
// set Vector Origin, Length
var
YBase
=
vecArr
.
arrows
[
i
].
base
.
y
;
var
XBase
=
vecArr
.
arrows
[
i
].
base
.
x
;
var
ZBase
=
vecArr
.
arrows
[
i
].
base
.
z
;
var
origin2
=
new
THREE
.
Vector3
(
XBase
,
YBase
,
ZBase
);
// Set color of vectors
var
hex2
=
new
THREE
.
Color
();
hex2
.
setRGB
(
colorArray
[
0
],
colorArray
[
1
],
colorArray
[
2
]);
// Value with gradient;
// check if arrows are needed to be added and push new arrows in array
if
(
oldVecArrayLength
<
vecArr
.
arrows
.
length
)
{
var
arrowHelper2
=
new
THREE
.
ArrowHelper
(
dir2
,
origin2
,
dir2
.
length
(),
hex2
);
vectorlist
.
push
({
arrow
:
arrowHelper2
})
vectorfield
.
add
(
vectorlist
[
i
].
arrow
)
console
.
log
(
"
Adding
"
)
// else just update the present arrows with new values from json-file
}
else
{
vectorlist
[
i
].
arrow
.
visible
=
true
;
vectorlist
[
i
].
arrow
.
position
.
set
(
XBase
,
YBase
,
ZBase
);
vectorlist
[
i
].
arrow
.
setDirection
(
dir2
);
vectorlist
[
i
].
arrow
.
setLength
(
dir2
.
length
());
vectorlist
[
i
].
arrow
.
setColor
(
hex2
);
console
.
log
(
"
Updating
"
)
};
// look up if the length is exceedes the set limits and set arrow to specific color and shape
if
(
vecLength
>
arrowMaxLength
){
vectorlist
[
i
].
arrow
.
setLength
(
nonArrowLength
,
nonArrowHeadLength
,
nonArrowHeadWidth
)
vectorlist
[
i
].
arrow
.
setColor
(
new
THREE
.
Color
(
maxColor
));
};
if
(
vecLength
<
arrowMinLength
){
vectorlist
[
i
].
arrow
.
setLength
(
nonArrowLength
,
nonArrowHeadLength
,
nonArrowHeadWidth
)
vectorlist
[
i
].
arrow
.
setColor
(
new
THREE
.
Color
(
minColor
));
}
};
// set not needed arrowHelper objects invisible
if
(
oldVecArrayLength
>
vecArr
.
arrows
.
length
){
for
(
var
j
=
vecArr
.
arrows
.
length
;
j
<
oldVecArrayLength
;
j
++
){
vectorlist
[
j
].
arrow
.
visible
=
false
}
}
oldVecArrayLength
=
vecArr
.
arrows
.
length
;
var
vecArray
=
JSON
.
parse
(
vecDat
);
};
}
else
if
(
rawFile
.
readyState
==
1
)
{
console
.
log
(
getNeatTime
(
Date
.
now
())
+
"
: File (
"
+
vectFieldDat
+
"
) currently opened.
"
);
...
...
@@ -293,20 +232,90 @@
}
else
{
console
.
log
(
getNeatTime
(
Date
.
now
())
+
"
: File (
"
+
vectFieldDat
+
"
) yet to be sent.
"
);
}
vecDataTransferHelper
=
vecArray
;
};
rawFile
.
send
(
null
);
};
// ===================== Process, Create and Update Arrows ====================================
var
updateVectors
=
function
(){
var
vecArr
=
vecDataTransferHelper
;
for
(
var
i
=
0
;
i
<
vecArr
.
arrows
.
length
;
i
++
)
{
// Vector Direction
var
XDir
=
vecArr
.
arrows
[
i
].
direction
.
x
;
var
YDir
=
vecArr
.
arrows
[
i
].
direction
.
y
;
var
ZDir
=
vecArr
.
arrows
[
i
].
direction
.
z
;
var
dir2
=
new
THREE
.
Vector3
(
XDir
,
YDir
,
ZDir
);
var
vecLength
=
dir2
.
length
();
var
colorArray
=
colorgradient
(
vecLength
);
// Normalize Vector Direction
dir2
.
normalize
();
// set Vector Origin, Length
var
YBase
=
vecArr
.
arrows
[
i
].
base
.
y
;
var
XBase
=
vecArr
.
arrows
[
i
].
base
.
x
;
var
ZBase
=
vecArr
.
arrows
[
i
].
base
.
z
;
var
origin2
=
new
THREE
.
Vector3
(
XBase
,
YBase
,
ZBase
);
// Set color of vectors
var
hex2
=
new
THREE
.
Color
();
hex2
.
setRGB
(
colorArray
[
0
],
colorArray
[
1
],
colorArray
[
2
]);
// Value with gradient;
// check if arrows are needed to be added and push new arrows in array
if
(
oldVecArrayLength
<
vecArr
.
arrows
.
length
)
{
var
arrowHelper2
=
new
THREE
.
ArrowHelper
(
dir2
,
origin2
,
dir2
.
length
(),
hex2
);
vectorlist
.
push
({
arrow
:
arrowHelper2
})
vectorfield
.
add
(
vectorlist
[
i
].
arrow
)
console
.
log
(
"
Adding
"
)
// else just update the present arrows with new values from json-file
}
else
{
vectorlist
[
i
].
arrow
.
visible
=
true
;
vectorlist
[
i
].
arrow
.
position
.
set
(
XBase
,
YBase
,
ZBase
);
vectorlist
[
i
].
arrow
.
setDirection
(
dir2
);
vectorlist
[
i
].
arrow
.
setLength
(
dir2
.
length
());
vectorlist
[
i
].
arrow
.
setColor
(
hex2
);
console
.
log
(
"
Updating
"
)
};
// look up if the length is exceedes the set limits and set arrow to specific color and shape
if
(
vecLength
>
arrowMaxLength
){
vectorlist
[
i
].
arrow
.
setLength
(
nonArrowLength
,
nonArrowHeadLength
,
nonArrowHeadWidth
)
vectorlist
[
i
].
arrow
.
setColor
(
new
THREE
.
Color
(
maxColor
));
};
if
(
vecLength
<
arrowMinLength
){
vectorlist
[
i
].
arrow
.
setLength
(
nonArrowLength
,
nonArrowHeadLength
,
nonArrowHeadWidth
)
vectorlist
[
i
].
arrow
.
setColor
(
new
THREE
.
Color
(
minColor
));
}
};
// set not needed arrowHelper objects invisible
if
(
oldVecArrayLength
>
vecArr
.
arrows
.
length
){
for
(
var
j
=
vecArr
.
arrows
.
length
;
j
<
oldVecArrayLength
;
j
++
){
vectorlist
[
j
].
arrow
.
visible
=
false
}
}
oldVecArrayLength
=
vecArr
.
arrows
.
length
;
}
//////////////////////////////////////////////////////////////////////////////////
// add an object in the scene
//////////////////////////////////////////////////////////////////////////////////
setInterval
(
function
(){
readJSON
(
vectFieldDat
)
updateVectors
(
vecDataTransferHelper
)
onRenderFcts
.
push
(
function
(){
renderer
.
render
(
scene
,
camera
);
})
},
1000
);
},
updateFrequency
);
scene
.
add
(
vectorfield
)
...
...
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