/**
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 */

THREE.JSONLoader = function ( showStatus ) {

	THREE.Loader.call( this, showStatus );

	this.withCredentials = false;

};

THREE.JSONLoader.prototype = Object.create( THREE.Loader.prototype );

THREE.JSONLoader.prototype.load = function ( url, callback, texturePath ) {

	var scope = this;

	// todo: unify load API to for easier SceneLoader use

	texturePath = texturePath && ( typeof texturePath === "string" ) ? texturePath : this.extractUrlBase( url );

	this.onLoadStart();
	this.loadAjaxJSON( this, url, callback, texturePath );

};

THREE.JSONLoader.prototype.loadAjaxJSON = function ( context, url, callback, texturePath, callbackProgress ) {

	var xhr = new XMLHttpRequest();

	var length = 0;

	xhr.onreadystatechange = function () {

		if ( xhr.readyState === xhr.DONE ) {

			if ( xhr.status === 200 || xhr.status === 0 ) {

				if ( xhr.responseText ) {

					var json = JSON.parse( xhr.responseText );
					var result = context.parse( json, texturePath );
					callback( result.geometry, result.materials );

				} else {

					console.warn( "THREE.JSONLoader: [" + url + "] seems to be unreachable or file there is empty" );

				}

				// in context of more complex asset initialization
				// do not block on single failed file
				// maybe should go even one more level up

				context.onLoadComplete();

			} else {

				console.error( "THREE.JSONLoader: Couldn't load [" + url + "] [" + xhr.status + "]" );

			}

		} else if ( xhr.readyState === xhr.LOADING ) {

			if ( callbackProgress ) {

				if ( length === 0 ) {

					length = xhr.getResponseHeader( "Content-Length" );

				}

				callbackProgress( { total: length, loaded: xhr.responseText.length } );

			}

		} else if ( xhr.readyState === xhr.HEADERS_RECEIVED ) {

			if ( callbackProgress !== undefined ) {

				length = xhr.getResponseHeader( "Content-Length" );

			}

		}

	};

	xhr.open( "GET", url, true );
	xhr.withCredentials = this.withCredentials;
	xhr.send( null );

};

THREE.JSONLoader.prototype.parse = function ( json, texturePath ) {

	var scope = this,
	geometry = new THREE.Geometry(),
	scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0;

	parseModel( scale );

	parseSkin();
	parseMorphing( scale );

	geometry.computeCentroids();
	geometry.computeFaceNormals();
	geometry.computeBoundingSphere();

	function parseModel( scale ) {

		function isBitSet( value, position ) {

			return value & ( 1 << position );

		}

		var i, j, fi,

		offset, zLength,

		colorIndex, normalIndex, uvIndex, materialIndex,

		type,
		isQuad,
		hasMaterial,
		hasFaceVertexUv,
		hasFaceNormal, hasFaceVertexNormal,
		hasFaceColor, hasFaceVertexColor,

		vertex, face, faceA, faceB, color, hex, normal,

		uvLayer, uv, u, v,

		faces = json.faces,
		vertices = json.vertices,
		normals = json.normals,
		colors = json.colors,

		nUvLayers = 0;

		if ( json.uvs !== undefined ) {

			// disregard empty arrays

			for ( i = 0; i < json.uvs.length; i++ ) {

				if ( json.uvs[ i ].length ) nUvLayers ++;

			}

			for ( i = 0; i < nUvLayers; i++ ) {

				geometry.faceVertexUvs[ i ] = [];

			}

		}

		offset = 0;
		zLength = vertices.length;

		while ( offset < zLength ) {

			vertex = new THREE.Vector3();

			vertex.x = vertices[ offset ++ ] * scale;
			vertex.y = vertices[ offset ++ ] * scale;
			vertex.z = vertices[ offset ++ ] * scale;

			geometry.vertices.push( vertex );

		}

		offset = 0;
		zLength = faces.length;

		while ( offset < zLength ) {

			type = faces[ offset ++ ];


			isQuad              = isBitSet( type, 0 );
			hasMaterial         = isBitSet( type, 1 );
			hasFaceVertexUv     = isBitSet( type, 3 );
			hasFaceNormal       = isBitSet( type, 4 );
			hasFaceVertexNormal = isBitSet( type, 5 );
			hasFaceColor	    = isBitSet( type, 6 );
			hasFaceVertexColor  = isBitSet( type, 7 );

			// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);

			if ( isQuad ) {

				faceA = new THREE.Face3();
				faceA.a = faces[ offset ];
				faceA.b = faces[ offset + 1 ];
				faceA.c = faces[ offset + 3 ];

				faceB = new THREE.Face3();
				faceB.a = faces[ offset + 1 ];
				faceB.b = faces[ offset + 2 ];
				faceB.c = faces[ offset + 3 ];

				offset += 4;

				if ( hasMaterial ) {

					materialIndex = faces[ offset ++ ];
					faceA.materialIndex = materialIndex;
					faceB.materialIndex = materialIndex;

				}

				// to get face <=> uv index correspondence

				fi = geometry.faces.length;

				if ( hasFaceVertexUv ) {

					for ( i = 0; i < nUvLayers; i++ ) {

						uvLayer = json.uvs[ i ];

						geometry.faceVertexUvs[ i ][ fi ] = [];
						geometry.faceVertexUvs[ i ][ fi + 1 ] = []

						for ( j = 0; j < 4; j ++ ) {

							uvIndex = faces[ offset ++ ];

							u = uvLayer[ uvIndex * 2 ];
							v = uvLayer[ uvIndex * 2 + 1 ];

							uv = new THREE.Vector2( u, v );

							if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
							if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );

						}

					}

				}

				if ( hasFaceNormal ) {

					normalIndex = faces[ offset ++ ] * 3;

					faceA.normal.set(
						normals[ normalIndex ++ ],
						normals[ normalIndex ++ ],
						normals[ normalIndex ]
					);

					faceB.normal.copy( faceA.normal );

				}

				if ( hasFaceVertexNormal ) {

					for ( i = 0; i < 4; i++ ) {

						normalIndex = faces[ offset ++ ] * 3;

						normal = new THREE.Vector3(
							normals[ normalIndex ++ ],
							normals[ normalIndex ++ ],
							normals[ normalIndex ]
						);


						if ( i !== 2 ) faceA.vertexNormals.push( normal );
						if ( i !== 0 ) faceB.vertexNormals.push( normal );

					}

				}


				if ( hasFaceColor ) {

					colorIndex = faces[ offset ++ ];
					hex = colors[ colorIndex ];

					faceA.color.setHex( hex );
					faceB.color.setHex( hex );

				}


				if ( hasFaceVertexColor ) {

					for ( i = 0; i < 4; i++ ) {

						colorIndex = faces[ offset ++ ];
						hex = colors[ colorIndex ];

						if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) );
						if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) );

					}

				}

				geometry.faces.push( faceA );
				geometry.faces.push( faceB );

			} else {

				face = new THREE.Face3();
				face.a = faces[ offset ++ ];
				face.b = faces[ offset ++ ];
				face.c = faces[ offset ++ ];

				if ( hasMaterial ) {

					materialIndex = faces[ offset ++ ];
					face.materialIndex = materialIndex;

				}

				// to get face <=> uv index correspondence

				fi = geometry.faces.length;

				if ( hasFaceVertexUv ) {

					for ( i = 0; i < nUvLayers; i++ ) {

						uvLayer = json.uvs[ i ];

						geometry.faceVertexUvs[ i ][ fi ] = [];

						for ( j = 0; j < 3; j ++ ) {

							uvIndex = faces[ offset ++ ];

							u = uvLayer[ uvIndex * 2 ];
							v = uvLayer[ uvIndex * 2 + 1 ];

							uv = new THREE.Vector2( u, v );

							geometry.faceVertexUvs[ i ][ fi ].push( uv );

						}

					}

				}

				if ( hasFaceNormal ) {

					normalIndex = faces[ offset ++ ] * 3;

					face.normal.set(
						normals[ normalIndex ++ ],
						normals[ normalIndex ++ ],
						normals[ normalIndex ]
					);

				}

				if ( hasFaceVertexNormal ) {

					for ( i = 0; i < 3; i++ ) {

						normalIndex = faces[ offset ++ ] * 3;

						normal = new THREE.Vector3(
							normals[ normalIndex ++ ],
							normals[ normalIndex ++ ],
							normals[ normalIndex ]
						);

						face.vertexNormals.push( normal );

					}

				}


				if ( hasFaceColor ) {

					colorIndex = faces[ offset ++ ];
					face.color.setHex( colors[ colorIndex ] );

				}


				if ( hasFaceVertexColor ) {

					for ( i = 0; i < 3; i++ ) {

						colorIndex = faces[ offset ++ ];
						face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) );

					}

				}

				geometry.faces.push( face );

			}

		}

	};

	function parseSkin() {

		var i, l, x, y, z, w, a, b, c, d;

		if ( json.skinWeights ) {

			for ( i = 0, l = json.skinWeights.length; i < l; i += 2 ) {

				x = json.skinWeights[ i     ];
				y = json.skinWeights[ i + 1 ];
				z = 0;
				w = 0;

				geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) );

			}

		}

		if ( json.skinIndices ) {

			for ( i = 0, l = json.skinIndices.length; i < l; i += 2 ) {

				a = json.skinIndices[ i     ];
				b = json.skinIndices[ i + 1 ];
				c = 0;
				d = 0;

				geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) );

			}

		}

		geometry.bones = json.bones;
		geometry.animation = json.animation;

	};

	function parseMorphing( scale ) {

		if ( json.morphTargets !== undefined ) {

			var i, l, v, vl, dstVertices, srcVertices;

			for ( i = 0, l = json.morphTargets.length; i < l; i ++ ) {

				geometry.morphTargets[ i ] = {};
				geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
				geometry.morphTargets[ i ].vertices = [];

				dstVertices = geometry.morphTargets[ i ].vertices;
				srcVertices = json.morphTargets [ i ].vertices;

				for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) {

					var vertex = new THREE.Vector3();
					vertex.x = srcVertices[ v ] * scale;
					vertex.y = srcVertices[ v + 1 ] * scale;
					vertex.z = srcVertices[ v + 2 ] * scale;

					dstVertices.push( vertex );

				}

			}

		}

		if ( json.morphColors !== undefined ) {

			var i, l, c, cl, dstColors, srcColors, color;

			for ( i = 0, l = json.morphColors.length; i < l; i++ ) {

				geometry.morphColors[ i ] = {};
				geometry.morphColors[ i ].name = json.morphColors[ i ].name;
				geometry.morphColors[ i ].colors = [];

				dstColors = geometry.morphColors[ i ].colors;
				srcColors = json.morphColors [ i ].colors;

				for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) {

					color = new THREE.Color( 0xffaa00 );
					color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] );
					dstColors.push( color );

				}

			}

		}

	};

	if ( json.materials === undefined ) {

		return { geometry: geometry };

	} else {

		var materials = this.initMaterials( json.materials, texturePath );

		if ( this.needsTangents( materials ) ) {

			geometry.computeTangents();

		}

		return { geometry: geometry, materials: materials };

	}

};